Archive | November, 2011

Leave Your Legacy: Assassin’s Creed Brotherhood

14 Nov

Greetings Fellow Assassins! Here is part two of my personal reviews of the Assassin’s Creed Series! For all you new readers just joining us, I will be posting a new article everyday on the AC series in honor of the Assassin’s Creed: Revelations release coming out on Tuesday, November 15th.

Assassin’s Creed: Brotherhood picks up exactly where ACII left off. Exactly! As in you take control of our previous hero Ezio Auditory right where you left him. Finally, you get the chance to start a game with a totally bad ass character with all of his abilities and functions all intact…

…until you loose them all and have to start over from the beginning…yeah…we all knew it was too good to be true… It is also recommended that you have experience with the controls from the previous titles otherwise you are going to be lumbering your way through the very first mission. Even though the first mission is extremely easy, it only gives a quick rash course for new players which can make things just a little frustrating.

ACB is not nearly as refined and elegant as it’s predecessor, ACII. It feels as if the developers focused more on the new muliplayer aspect of them game than the single player side. In all reality, single player is actually a short experience if you play through only the main memory missions. The rest of the hours you use to waste your life away will be on side missions, hidden locations, guild challenges, treasure hunting, and a bunch of other useless filler stuff to distract you from the fact there are really only 9 memory sequences (versus the 13 sequences in ACII). The missions themselves (including the main missions) are mundane and have a tendency to all run together.  There is nothing much in the way of story line or character development as in the entire goal is to defeat the Borgia and liberate Rome. That is it…oh and to rebuild Rome…and saving courtesan, helping thieves, destroying warm machines, killing dog men and a bunch of other useless crap.

The graphics are the same as ACII on all accounts. Because the game is entirely set in Rome (with the exception of a few side quest) there is little variety in the landscaping and things have a tenancy to blur together more than they did before. Background music also ends up being sub par. The same musical score they use in Brotherhood, they also use in the Facebook Game, AC: Project Legacy. It is GREAT music for Project Legacy, however, for a console game, they could have done much more and it seems recycled for those who have played both. I also morn the definite lack of Leonardo Da Vinci even if he does get his own DLC add on.

Despite all of these flaws, there are a few things that I do enjoy about ACB. Ezio is given a mess load of new gadgets, including the CrossBow (kill your enemies silently from a distance!), poison darts (watch guards do the dying dance, from a distance!), and Assassins Recruits (let your lackeys do your dirty work while you watch…from a distance!). Because Rome is so vast, you now have the option to cover more ground by the use of horses. This also brings quite a bit of fun in charging through crowds while on horse back and playing your own version of Grand Thief Equestrian. However, after hours of doing such tasks you suddenly remember that you actually have a main memory to complete even after you have done what seems like a million other side memories, quests, hidden locations, treasure chest hunting, reopening stores, stealing treasures, beating up people and a bunch of useless other crap.

At least multiplayer is interesting and wonderfully entertaining. I promise you, you will probably send more of your  gaming hours playing through multiplayer than you will actually playing the single player game. It’s much more exciting then saving courtesan, helping thieves, destroying warm machines, killing dog men…etc.


Leave Your Legacy: Assassin’s Creed II

13 Nov

Greetings Fellow Assassins! Here is part two of my personal reviews of the Assassin’s Creed Series! For all you new readers just joining us, I will be posting a new article everyday on the AC series in honor of the Assassin’s Creed: Revelations release coming out on Tuesday, November 15th.

Assassin’s Creed II begins roughly were ACI left off. Desmond Miles escapes from his Absergo captors and finds some solace with his fellow assassins and their own hacked version of the Animus which is nicknamed ‘Baby’. However, instead of running around in the slums of 12th Century Middle East, we now get to explore the beautiful landscape and rich historic culture of Renaissance Italy. Our new Assassin Hero is young noble man Ezio Auditore who is thrust unwillingly into his new occupation when his father and brothers are slaughter at the hands of the Templars. Now he is moved forward by his thirst for revenge against those who have done his family wrong.

The graphics are not nearly as painstakingly detailed as they were in the original AC. However, the characters infused with emotional expressions and better movement rigging then they were before. Environmental interaction and crowd animations have been vastly improved. You now have bars to swing from, free-run markers and the ability to swim. People on the streets sneeze, cough, work on building maintenance and continue to comment on how silly you look climbing up walls. You can now interact with the general populous by pickpocketing everyone and blending with crowds. There is now also the addition of a monetary system, allowing you to purchase weapon and armor upgrades, change the color of your clothes and see a doctor. Because money is now an important necessity, developers have finally given us the ability to loot the dead bodies of guards for items and wealth!

Above all, the most impressive addition to the game is the arsenal of new weapons and gadgets, provided courtesy of Leonardo Da Vinci. A Humming Bird (Hidden) Pistol, Poison Blade, Smoke Bombs and most of all…the Double Hidden Blade. You will never know how you killed your targets before, once you get the taste for the Double Hidden Blade. Two guards for the price of one has never been so much fun. Also killing people from a safe distance with the Hidden Pistol or making them do the ‘dying dance’ with Poison Blade just makes things all in good fun. 
The musical score for ACII fits the beautiful landscape and time of Renaissance Italy.  Like the music in ACI, you will want to continue being chanced, just so you may use the chase music, or just mosey around Florence, enjoying the sights and music while looting treasure chests.  Each location you visit during your journey is more different and unique then the last. The missions are engaging and entertaining and well plotted out with the story line and character development.

I have to say that ACII has to be my favorite game out of the three I have played so far. While I would like more guards chasing me, at times it does have the benefits of an easy get away. The story was magnificent as well as the locations and relations between the characters.  It has great replay value no matter how you look at it.

Leave Your Legacy: Assassin’s Creed

12 Nov

Greeting fellow readers! In honor of the release of Assassin’s Creed Revelations which is coming out on the Nov 15th I will be posting a review on all three games of the AC Series, up to the point of Revelations. I will be posting three reviews on each day we have left until AC:R’s release. This is also going to be a fun little thing for Ubisoft’s Leave Your Legacy promotions. 😉

I picked up the first Assassin’s Creed title out of the software discount bin at my local Target. I previously heard about the serious through various networks and have always had a desire to play it. However, lacking any decent game system at the time I did not have much opportunity to play anything that was not cross platformed to a PC. It is simple to say that I was extremely happy that I found AC on PC platform. I paid ten bucks for it. Best ten bucks I ever spent.

The story starts off with two main characters in two different time lines: Desmond Miles, a kidnapped barkeeper in the modern age, and Altaïr Ibn-La’Ahad, a Syrian Assassin in the time of the Third Crusade. The plot goes that Desmond is captured by a devious company known as Abstergo Industries and is forced into a machine called the Animus which can help him relive the the memories of his ancestors. That is where Altaïr comes in.

Altaïr is special in his own right. When we first meet him, we quickly find out that he is less of a hero and more of a self-centered, egotistical douche bag. He does what he wants, when he wants and doesn’t think about the consequences. As a result, he is stripped of his ass kicking assassin rank, back down to that of a novice and must work his way back to the top. During his journeys and missions throughout the game, we see Altaïr grow into someone who is less of an asshole who can see the truth in the Templar’s plan for control.

Game play for AC is wonderful and unique. The controls are a little difficult to get use to at first, but once you do it is like ridding a bicycle; you never forget them. While the characters have little expression animation, the rest of the game graphics are fabulous and focus on great detail. There are rocks and dirt on the streets, detailed bricks on the buildings and grain detail on wood. Musical score is  fantastic and more then a few times have I kept up running around and forcing guards to chase me just to listen to the  wonderful chase music.

The game also has a few interesting quarks; the kind that just make you scratch your head and laugh. One of my favorites can be outlined in the following conversation I had with my father while he was watching me play:

Dad: What is he doing?
Me: He’s blending. When he blends, the guards think he is a monk.
Dad: He has swords, knifes and daggers hanging all over him…and they think he’s a monk? Some monk.
Me: Yes, a monk who is going to kick your ass.

It still makes me laugh to this day…whenever I blend.

What I Like Most About AC.
-Musical Score. The music for AC was well written and beautiful and fitting for the scenery. Again, you run around just to hear the chase music.
-Detail of Scenery. Truly stunning in all aspects.
-Story line. The story kept you going until the very end and it presented a wonderful ending that was not easy to guess at all.
-Character development. Watching the characters and their relationships grow was very well done and rewarding.

What I Did Not Like About AC.
-Traveling. Traveling between cites was like walking through a shooting gallery. There was more running and hiding and dying then anything else.
-Pick pocking for knifes. You have how many dead guards laying around and you need to pick pocket from a thug for your knives? What a waste.
-Arial Attacks. Arial kills are non-existent unless you know how to time your jump properly. Otherwise they are not directly created in the game and require a deal of skill.
-Cannot Swim. With all his bad assness, Altaïr cannot swim. A mission that also requires killing a target in a sea port also leaves you with many ways to die because of this flaw.
-Templar Knights. They scare the shit out of me!

Thankfully, everything that I disliked about AC or would have liked to see improved upon, Ubisoft did in ACII. Please come back tomorrow for the review on Assassin’s Creed II!

Developer Dairy: 11/11

11 Nov

Salutations readers. Finally I have gotten off of my Netflix laden behind to bring you a bit of news. I am somewhat glad to see that I am not the only person falling into the holiday slump; people are not usually all that active or interested in conventions towards the end of the year and I applaud those who pull them off this late. All the same, I look forward to January running around after the holiday season ends (my ‘day’ job is centered around retail so you know how busy I have been) and people start waking up again. Not to mention, I always get excited about convention planning at the first of year. 😀

Anyways! Here is an update of the website changes that have been made when Pre-Registraion came online a week and a half ago. I didn’t want to flood everyone with updates and then I forgot to post it all together. Here is what was updated:


Exhibitors link has been changed to read Dealers // Artists.
-Dealer Registration and Pre-Registration functioning and Open.
-Dealer Map fully updated.
-Tabletop Games page added.
-Information on Yu-gi-oh! TCG Tournament added (under tabletop games).
-Twitter Feed added to front page.
-Basic information updated on front page.

Things are slowly moving forward. Stay tune for more happening stuff! 😀

Pre-Registraton for 2012 Now Open!

2 Nov

Pre-Registration for OkamiCon 2012 is now online and fully functional. It may be a little early for some people to worry about getting badges for an event that is next year but remember, OkamiCon is May and will be coming up faster then you think. 😉 Why not get your badge now and be all set for when the event does come around?

You can Pre-Register for a Badge or Register for a Dealer or Artist booth either on or on


Pre-Register for OkamiCon 2012 to reserve your badge ahead of time and get the online discount!
Why pay more at the door and stand in line for badge registration when you can pre-register online in the comfort of your own home? Not only that but you can also personalize your badge with a nickname unique to you or your cosplay character! We accept both PayPal and all major credit cards as payment.

Pre-Registration for OkamiCon 2012 is now OPEN through April 1st, 2012.
At Door Price: $20.00 US Dollars
Online Pre-Registration Price: $15.00 US Dollars.

Early At-Door Registration and Pre-Registration Badge Pickup will start before the event at 9:00AM Saturday May 19th, 2012. If you pre-registered, please make sure you bring your PayPal confirmation page and valid ID with you when you come to pick up your badge; we will not be able to give it to you otherwise.